CGstrive OÜ / Jüri Unt  / Estonia (EU)

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Freelance

CG Generalist, Technical Artist & Developer

Production CG for commercials, cinematics, realtime projects, product visualization, and large format installations, backed by technical problem solving for pipelines that need more than a standard workflow.

Unless noted otherwise, all media shown on this site was executed independently across the full 2D and 3D disciplines. Collaborations credited where relevant.


Personal and commercial works:

Personal R&D focused on refining non-destructive workflows in Blender and Houdini in tandem with Python tools, Geometry Nodes, and HDAs to accelerate future production. 100% no AI

Freelance Services:

Production support for assets, shots, realtime scenes, product visuals, large format installations, and technical CG problems.

Hard-surface character render used to represent modeling and character work.

Characters & Asset Modeling

Production ready characters, creatures, hard surface assets, and procedural environment pieces for close up renders, realtime use, and presentation.

  • Characters, creatures, props, and hard surface assets
  • Procedural assets and environment building
  • Clean modeling for offline, realtime, or hybrid workflows

Realtime Projects

Realtime art and technical support for games, cinematics, interactive projects, and virtual production.

  • Assets and scenes scaled from indie projects to AAA style specs
  • Batch asset creation, processing, optimization, and tool support
  • Game FX in Niagara and Houdini
  • Unreal, Unity, and Godot projects

Film, Commercials & Cinematics

Shot based CG and VFX support for commercials, film, title sequences, and cinematics, from plate work to final comp.

  • Commercial and cinematic shot work
  • Green screen cleanup, set extension, and CG integration
  • Tracking, modeling, scene setup, rendering, and compositing
  • Houdini simulations for fluids, fire, destruction, cloth, grains, particles, and other effects

Large Screens & Museums

Large format visuals for domes, museum installations, branded spaces, stage content, and showcase content.

  • Large screen and installation visuals
  • Museum, dome, and exhibition content
  • Virtual production and environment content
Product visualization render used to represent packshot and brand visuals.

Product Visualization

Polished product, packshot, and brand visuals for campaigns, pitches, launch material, and motion content.

  • High resolution product stills and cinematic product videos
  • CAD conversion, cleanup, and modeling
  • Materials, lighting, rendering, and compositing
  • Rigging and simulation for cloth, tubing, stage FX, and product motion
Houdini Solaris production setup used to represent technical CG and pipeline support.

Custom & Technical CG

As a technical generalist, I can adapt to unusual client needs, solve production problems, and help execute the final vision. I enjoy challenges, variety, and working with passionate clients and talented individuals.

Examples include:

  • General CG production across modeling, look development, layout, rendering, and compositing
  • Terrains and large scale environments
  • CAD, LiDAR, and photogrammetry processing
  • Gaussian splatting workflows
  • Pipeline tools for 3D and game development
  • 3D print prototyping (Creality K2 Pro)
  • Local Blender rendering on 4 GPU high end nodes
  • AI assisted CG workflows with ComfyUI for concepting, look development, set extensions, relighting, and masks
View software and pipeline compatibility

Active core stack

Linux Blender Houdini Fusion Resolve SynthEyes Unreal Unity Godot

Prior production experience, ability to adapt when a project requires it:

Windows 3ds Max Maya Cinema 4D LightWave ZBrush Marvelous Designer RealFlow After Effects Nuke Photoshop Substance Designer Substance Painter

CG since 2002

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